Subject: Re: cel look for 5.0?
From: Ace Miles <[email-masked]>
To: Multiple recipients of list <[email-masked]>
Date: Fri, 26 Apr 1996 09:00:57 -0700

At 02:20 AM 4/26/96 -0700, you wrote:
>[email-masked] (Mike Harlock) writes:
>
>> So is the cel look filter all happy and complete in the 5.0 version?
>> 
>> Also, does it filter background images and image maps as well, or does
>> it only create black lines and lighting effects around geometry?
>> 
>
>Also, is it a surface thing?  That is, can you actually in the same
>object, have surfaces that are outlined and others that are not?
>

They are two different things.

Cel look edges, which is applied on an object by object basis.
This only deals with geometry edges.

And Allen's Cel Shader, which is applied on a surface basis.
It does not filter the actual texture map but does shade the whole surface
that a texture is on.

(The cartoon shader that was released on the net looks very nice but Allen's
looks even better)

No, neither work on backgrounds.

-Ace

 Ace Miles * Senior Animator * Atari Games/Williams Entertainment
       [email-masked] (work)  or   [email-masked] (home)
     My opinions are not necessarily those of my employer.
      Although legally they own everything I come up with.